Hard Game Design Lesson. If you find yourself having a series of long 1on1 conversations explaining why your design is good, remember that you don't get to ship yourself going door to door to players explaining your flawless logic. The design must eventually speak for itself.

Joe Blackburn @joegoroth ·
  1. #1

    I'm going to die here.

  2. #2

    The family playing big walk is the first step into getting my children raiding.

  3. #3

    ever worry that submitting your editor crash is just creating a permanent record of your crimes?

  4. #4

    new grindset productivity hack

  5. #5

    TheOdyssey is great. I watched it in one of those seats with a rumblepack under it, just like Homer intended.

  6. #6

    A guy dressed as Spider-Man said he liked my shirt, that’s where I’m at fashion wise

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